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Tips for Facilitators
Evaluate Training Games With This Checklist
Evaluate Training Games With This Checklist
Here's a 10-item evaluation checklist that I first
constructed 15 years ago, based on an analysis of outstanding
training games nominated by experienced trainers and facilitators.
I have updated the checklist repeatedly. Not all 10 items in this
checklist will be relevant to a specific game. For example, if a
game does not involve a game board or cards, then Item 5 is does
not apply to this situation. Depending on the training objective
and the characteristics of the participants, different items may be
more relevant than the others. Use the checklist to choose among
different training games and activities. Also use it to evaluate
and improve your own creations.
- 1. Real-World Relevance. Does the
training game help participants learn skills and concepts that are
applicable to the workplace? Do the roles in the training game
relate to easily recognizable real-world counterparts?
- 2. Appropriate Frame. Is the basic
structure of the training game appropriate for the instructional
objectives, trainee characteristics, type of learning, and intended
use?
- 3. Flexible Format. Does the training
game permit easy modifications to suit local resources and
constraints in terms of schedule, number and type of participants,
and physical facilities?
- 4. Participant Involvement. Are all
participants involved in the training game at all times?
- 5. Effective Packaging. If the game uses
different components (such as game boards, cards, and dice), are
they conveniently packaged in a box? Are the materials produced in
an attractive and durable form?
- 6. Effective Instructions. Does the
training game include clear and concise instructions? Do the rules
avoid unnecessary and trivial items?
- 7. Intellectual Stimulation. Are the
participants engaged in challenging tasks instead of trivial rote
memory activities?
- 8. Criterion Reference. Does the
scoring system reward achievement of the performance objectives
rather than chance occurrences? Is the mastery of useful skills and
knowledge obvious to the participants?
- 9. User Friendliness. Can a typical
trainer use the game without having to spend too much time
preparing the materials or learning the rules?
- 10. Cost-Effectiveness. Is the training
game inexpensive? Can a cheaper alternative produce the same
training outcomes?
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Revised: February 1, 2000