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<PFP-ISSUE>
  <MAGAZINE-NAME>Thiagi GameLetter</MAGAZINE-NAME>

  <MAGAZINE-ABBREV>TGL</MAGAZINE-ABBREV>

  <TITLE>January 2009</TITLE>

  <FILENAME>january2009</FILENAME>

  <SLOGAN>SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS,
    PERFORMANCE CONSULTANTS, AND MANAGERS.</SLOGAN>

  <MASTHEAD>
    <TOC-COMMENT>Our mission statement, copyright notice, and cast of
    characters.</TOC-COMMENT>

    <MISSION>To increase and improve the use of interactive,
      experiential strategies to improve human performance in an
      effective, efficient, and enjoyable way.</MISSION>

    <ROSTER>
      <ROLE>
        <TITLE>Editor</TITLE>
        <PERSON>Sivasailam (Thiagi) Thiagarajan</PERSON>
      </ROLE>

      <ROLE>
        <TITLE>Assistant Editor</TITLE>
        <PERSON>Raja Thiagarajan</PERSON>
      </ROLE>


      <ROLE>
        <TITLE>Associate Editors</TITLE>
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      <ROLE><TITLE>Managing Editor</TITLE><PERSON>Brenda
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      <ROLE>
        <TITLE>Contributing Editors</TITLE>
        <PERSON>Brian Remer</PERSON>
        <PERSON>Les Lauber</PERSON>
      </ROLE>

      <ROLE>
        <TITLE>Editorial Advisory Board</TITLE>
        <PERSON>Bill Wake</PERSON>
        <PERSON>Matthew Richter</PERSON>
        <PERSON>Samuel van den Bergh</PERSON>
        <PERSON>&lt;type your name here&gt;</PERSON>
      </ROLE>
    </ROSTER>

    <COPYRIGHT-INFO>
      <P>The materials in this newsletter are copyright 2008 by The
      Thiagi Group. However, they may be freely reproduced for
      educational/training activities. There is no need to
      obtain special permission for such use <EM>as long as you
      do not reproduce more than 100 copies per year</EM>.
      Please include the following statement on all
      reproductions:</P>

      <P-CENTERED><EM>Reprinted from THIAGI GAMELETTER. Copyright &copy; 2008 by
      The Thiagi Group, Inc.</EM></P-CENTERED>

      <P>For any other use of the content, please contact us (
      <MAILTO
      TARGET="thiagi@thiagi.com">thiagi@thiagi.com</MAILTO>
      ) for permission.</P>
    </COPYRIGHT-INFO>

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  </MASTHEAD>

  <SECTION DEPARTMENT="Special Feature">
    <TITLE>Exploring <GAME-CITE>Sudden Survey</GAME-CITE></TITLE>
    <TOC-COMMENT>Same frame, different applications.</TOC-COMMENT>

    <!--A framegame is a generic game shell or template. It allows you
         to plug in new content and create a new
         game<MDASH/>instantly!-->

    <P>A <EM>framegame</EM> is an activity that is designed to permit
    easy removal of its current content and incorporation of new
    content. Framegames enable us to instantly create training
    activities by keeping the process and replacing the content.</P>

    <P>This issue of <CITE>TGL</CITE> contains four articles dealing
    with a framegame called <GAME-CITE>Sudden
    Survey</GAME-CITE>. Basically, this framegame involves teams of
    participants interviewing each other and collecting responses to
    questions that are related to the training activity and
    content.</P>

    <P>Here are brief descriptions of the following four articles:</P>

    <LIST STYLE="BULLETED">

      <ITEM><ARTICLE-CITE><GAME-CITE>Hello</GAME-CITE></ARTICLE-CITE>
      describes an opener that is based on <GAME-CITE>Sudden
      Survey</GAME-CITE>. This opener enables you to identify
      participants' expectations, current levels of expertise, and
      application plans.</ITEM>

      <ITEM><ARTICLE-CITE><GAME-CITE>Good-Bye</GAME-CITE></ARTICLE-CITE>
      describes a closer that also uses <GAME-CITE>Sudden
      Survey</GAME-CITE> as its base. This closer enables you to
      collect useful evaluation information from participants as you
      conclude the training session.</ITEM>

      <ITEM><ARTICLE-CITE><GAME-CITE>Performance Management
      Survey</GAME-CITE></ARTICLE-CITE> describes a structured sharing
      activity based on <GAME-CITE>Sudden Survey</GAME-CITE>. This
      activity enables you to collect baseline information on
      participants' knowledge and opinions about performance
      management. You can then proceed to provide additional training
      content and activities related to the topic.</ITEM>

      <ITEM><ARTICLE-CITE><GAME-CITE>Sudden Survey</GAME-CITE> as a
      framegame</ARTICLE-CITE> explores the structure of this
      framegame and provides guidelines for designing and modifying a
      game that suits your training objectives, resources, and
      constraints. This article invites you to create your own
      adaptation of <GAME-CITE>Sudden Survey</GAME-CITE> and share it
      with our readers.</ITEM>

    </LIST>

    <P>Enjoying exploring and exploiting this flexible framegame.</P>

  </SECTION>

  <SECTION DEPARTMENT="Opener">
    <TITLE><GAME-CITE>Hello</GAME-CITE></TITLE>

    <TOC-COMMENT>Say <Q>Hello</Q> to participants.</TOC-COMMENT>

    <P><GAME-CITE>Hello</GAME-CITE> is an opener that uses the
    <GAME-CITE>Sudden Survey</GAME-CITE> framegame as the base. This
    version of <GAME-CITE>Hello</GAME-CITE> is used as an opener for a
    workshop on transition to supervision. In contrast to the typical
    icebreakers and openers, <GAME-CITE>Hello</GAME-CITE> is directly
    related to the workshop process and content.</P>

    <SUBSECTION>
      <TITLE>Purpose</TITLE>

      <P>To establish expectations, baseline of experiences,
      application areas, and alternative opinions related to the
      workshop topic of transition to supervision.</P>
    </SUBSECTION>

    <SUBSECTION>
      <TITLE>Participants</TITLE>

      <P><STRONG>Minimum:</STRONG> 8<BR/>
      <STRONG>Maximum:</STRONG> 52<BR/>
      <STRONG>Best:</STRONG> 12 to 32</P>

      <P>(Participants are divided into 4 teams.)</P>
    </SUBSECTION>

    <SUBSECTION>
      <TITLE>Time Requirement</TITLE>

      <P>30 to 50 minutes</P>
    </SUBSECTION>

     <SUBSECTION>
      <TITLE>Supplies</TITLE>

      <LIST STYLE="BULLETED">
	<ITEM>A deck of playing cards</ITEM>
	<ITEM>Sheets of flip chart paper</ITEM>
	<ITEM>Felt-tipped markers</ITEM>
	<ITEM>Timer</ITEM>
	<ITEM>Whistle</ITEM>
      </LIST>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Preparation</TITLE>

      <P><STRONG>Prepare four questions.</STRONG> Come up with four
      questions related to your training workshop. Make sure that
      these questions are relevant to the format of the workshop and
      refer to participants' preferences, expectations, and background
      knowledge. You may begin with the suggested questions listed at
      the end of this article.</P>

      <P><STRONG>Assemble a packet of playing cards.</STRONG> Estimate
      the number of participants. Divide this number by four, rounding
      up the answer if necessary. From a deck of cards, set aside this
      many cards from each suit to form a packet. Shuffle the packet
      of cards and use them for randomly allocating participants to
      the four different teams.</P>

      <PLAY-EXAMPLE>Example: You have 29 participants. Dividing this
      by four, you get 7.25. You round this up to 8. From the deck of
      cards, you set aside Ace, 2, 3, <HELLIP/> 8 from each of the
      four suits. You shuffle this packet.</PLAY-EXAMPLE>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Flow</TITLE>

      <P><STRONG>Brief the participants.</STRONG> Explain that you are
      going to conduct an activity called
      <GAME-CITE>Hello</GAME-CITE>. This activity involves all
      participants collecting and sharing useful information about
      themselves.</P>

      <P><STRONG>Introduce the four questions.</STRONG> Explain that
      you are interested in getting responses to the four questions
      that you prepared earlier.</P>

      <PLAY-EXAMPLE>

	<P>Here are the four questions that we used in our workshop
	for employees who are transitioning to become supervisors:</P>

	<P><STRONG>Expectations.</STRONG> What are you looking forward
	to in this training session?</P>

	<P><STRONG>Experience.</STRONG> How much and what type of
	supervisory experience do you have?</P>

	<P><STRONG>Questions.</STRONG> What questions about
	supervision would you like to explore in this training
	session?</P>

	<P><STRONG>Changes.</STRONG> What changed when you became a
	supervisor?</P>

      </PLAY-EXAMPLE>

      <P><STRONG>Explain the activity.</STRONG> Tell participants that
      you are going to organize them into four teams. Each team will
      be assigned one of the four questions. Instruct the teams to
      collect responses from all participants<MDASH/>including members
      of their own team<MDASH/>related to the question assigned to
      them.</P>

      <P><STRONG>Set the agenda.</STRONG> Describe the following
      schedule:</P>

      <LIST STYLE="BULLETED">

	<ITEM>2 minutes for planning how to collect the responses from
	everyone.</ITEM>

	<ITEM>3 minutes for collecting responses from everyone in the
	room.</ITEM>

	<ITEM>3 minutes for analyzing all the responses that your team
	collected.</ITEM>

	<ITEM>1 minute (for each team) to make a summary presentation
	of the responses.</ITEM>
      </LIST>

      <P><STRONG>Make team allocations.</STRONG> Shuffle the packet of
      playing cards and ask each participant to take a card. Ask
      participants to find other members of their team (who have a
      card of the same suit). Invite each team to gather around in a
      convenient location. Assign the questions to the teams in this
      order:</P>

      <LIST STYLE="BULLETED">
	<ITEM><STRONG>Clubs:</STRONG> Expectations</ITEM>
	<ITEM><STRONG>Hearts:</STRONG> Experience</ITEM>
	<ITEM><STRONG>Spades:</STRONG> Questions</ITEM>
	<ITEM><STRONG>Diamonds:</STRONG> Changes</ITEM>
      </LIST>

      <P><STRONG>Coordinate the planning activity.</STRONG> Ask each
      team to begin planning how to collect responses from everyone in
      the room (including members of their own team). Announce a
      2-minute time limit and start the timer.</P>

      <P>After 1 minute, announce a 1-minute warning. After 2 minutes,
      announce the end of the planning period.</P>

      <P><STRONG>Coordinate the information-collection
      activity.</STRONG> Announce that each team now has 3 minutes to
      collect responses on the topic assigned to it. Get out of the
      way as everyone tries to talk to as many other participants as
      possible. Announce a 3-minute time limit and start the
      timer.</P>

      <P>After 2 minutes, announce a 1-minute warning. After 3
      minutes, announce the end of the information-collecting
      period.</P>

      <P><STRONG>Coordinate the analysis activity.</STRONG> Ask
      members of each team to return to their team. Invite team
      members to share and tabulate all the responses they
      collected. Distribute a sheet of flip chart paper to each team
      and ask teams to summarize their results on this sheet. Announce
      a 3-minute time limit and start the timer.</P>

      <P>After 2 minutes, announce a 1-minute warning. After 3
      minutes, announce the end of the analysis period.</P>

      <P><STRONG>Coordinate the reporting activity.</STRONG> Randomly
      select a team and ask it to display its flip chart poster. Ask a
      representative from this team to present its results and
      conclusions. Start the timer and announce the end of the
      reporting period at the end of 1 minute.</P>

      <P>Repeat the procedure until all teams have given their
      reports.</P>

      <P><STRONG>Debrief.</STRONG> Discuss the findings with
      participants. Present your training objectives and an outline of
      the workshop format. Relate these items to participants'
      expectations, experience, questions, and changes.</P>

     </SUBSECTION>

     <SUBSECTION>
       <TITLE>Suggested Questions</TITLE>

       <LIST STYLE="NUMBERED">

        <ITEM>How can you maximize the benefits of attending this
        workshop?</ITEM>

        <ITEM>How do you plan to use the skills and knowledge from
        this workshop?</ITEM>

        <ITEM>How many breaks should we take and how long should they
        last?</ITEM>

        <ITEM>What are the key items in your job specification?</ITEM>

        <ITEM>What are your expectations for this workshop?</ITEM>

        <ITEM>What business results do you plan to achieve as a result
        of participating in this workshop?</ITEM>

        <ITEM>What current project are you working on?</ITEM>

        <ITEM>What education and experience do you have that are
        related to the workshop objectives and topics?</ITEM>

        <ITEM>What ground rules would you like to suggest to your
        fellow participants?</ITEM>

        <ITEM>What is the distribution of different genders, age
        levels, cultures, and ethnicities in this group?</ITEM>

        <ITEM>What is your job title?</ITEM>

        <ITEM>What items would you like to add to your wish list for
        this workshop?</ITEM>

        <ITEM>What line of business are you in?</ITEM>

        <ITEM>What obstacles do you anticipate in applying the
        skills and concepts from this workshop to your
        workplace?</ITEM>

        <ITEM>What pressing questions do you have about this workshop
        topic?</ITEM>

        <ITEM>What skill sets do you currently have that are related
        to the workshop objectives and topics?</ITEM>

        <ITEM>What suggestions do you have for the facilitator?</ITEM>

        <ITEM>What topics do you want to be covered in this
        workshop?</ITEM>

        <ITEM>What worries and anxieties do you have about this
        workshop?</ITEM>

        <ITEM>Why did you enroll in this workshop?</ITEM>
       </LIST>
     </SUBSECTION>

  </SECTION>

  <SECTION DEPARTMENT="Closer">
    <TITLE><GAME-CITE>Good-Bye</GAME-CITE></TITLE>
    <TOC-COMMENT>The other side of
    <GAME-CITE>Hello</GAME-CITE>.</TOC-COMMENT>

    <P><GAME-CITE>Good-Bye</GAME-CITE> is a closer that uses the
    <GAME-CITE>Sudden Survey</GAME-CITE> framegame as the base. The
    flow of this game is very similar to that of
    <GAME-CITE>Hello</GAME-CITE> because both games utilize the same
    frame. The following version of <GAME-CITE>Good-Bye</GAME-CITE> is
    used as a closer for a workshop on job objectives.</P>

    <SUBSECTION>
      <TITLE>Purpose</TITLE>

      <P>To collect useful evaluative information about the workshop
      on job objectives while bringing it to a close.</P>
    </SUBSECTION>

     <SUBSECTION>
      <TITLE>Participants</TITLE>

      <P><STRONG>Minimum:</STRONG> 8<BR/>
      <STRONG>Maximum:</STRONG> 52<BR/>
      <STRONG>Best:</STRONG> 12 to 32<BR/>
      (Participants are divided into 4 teams.)</P>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Time Requirement</TITLE>

      <P>30 to 50 minutes</P>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Supplies</TITLE>

      <LIST STYLE="BULLETED">
	<ITEM>A deck of playing cards</ITEM>
	<ITEM>Sheets of flip chart paper</ITEM>
	<ITEM>Felt-tipped markers</ITEM>
	<ITEM>Timer</ITEM>
	<ITEM>Whistle</ITEM>
      </LIST>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Preparation</TITLE>

      <P><STRONG>Prepare four questions.</STRONG> Come up with four
      questions related to your training workshop. Make sure that the
      responses to these questions will provide useful information
      about what the participants learned, how they plan to apply it,
      and how the workshop can be improved. You may use the suggested
      questions listed at the end of this article as a starting
      point.</P>

      <P><STRONG>Assemble a packet of playing cards.</STRONG> Estimate
      the number of participants. Divide this number by four, rounding
      up the answer if necessary. From a deck of cards, take these
      many cards of each suit to form a packet. Shuffle this packet of
      cards and use them for randomly allocating participants to the
      four different teams.</P>

      <PLAY-EXAMPLE>Example: You have 17 participants. Dividing this
      by four, you get 4.25. You round this up to 5. From the deck of
      cards, you remove Ace, 2, 3, 4 and 5 from each of the four
      suits.  You shuffle this packet.</PLAY-EXAMPLE>

     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Flow</TITLE>

      <P><STRONG>Brief the participants.</STRONG> Explain that you are
      going to conduct an activity called
      <GAME-CITE>Good-Bye</GAME-CITE>. This activity involves all
      participants collecting and sharing useful information about
      what they have learned, how they planned to apply it, and how
      the workshop can be improved.</P>
 
      <P><STRONG>Introduce the four questions.</STRONG> Explain that
      you are interested in getting responses to the four questions
      that you prepared earlier.</P>

      <PLAY-EXAMPLE>

	<P>Here are the four questions that we used in our workshop on
	job objectives:</P>

	<P><STRONG>Summary.</STRONG> If you were to summarize the main
	point of the workshop in a single sentence, what would it
	be?</P>

	<P><STRONG>Obstacles.</STRONG> What obstacles do you
	anticipate in implementing the procedures that you learned in
	this workshop?</P>

	<P><STRONG>Support.</STRONG> What support do you need to
	effectively apply your new skills?</P>

	<P><STRONG>Follow-Up.</STRONG> What types of follow-up
	activities should we conduct?</P>
      </PLAY-EXAMPLE>

      <P><STRONG>Explain the activity.</STRONG> Tell participants that
      you are going to organize them into four teams. Each team will
      be assigned one of the four questions. Instruct the teams to
      collect information from all participants<MDASH/>including
      members of their own team<MDASH/>related to the question
      assigned to them.</P>

      <P><STRONG>Set the agenda.</STRONG> Present the following
      schedule:</P>

      <LIST STYLE="BULLETED">
	<ITEM>2 minutes for planning how to collect the responses from
	everyone.</ITEM>

	<ITEM>3 minutes for collecting responses from everyone in the
	room.</ITEM>

	<ITEM>3 minutes for analyzing all the responses that your team
	collected.</ITEM>

	<ITEM>1 minute (for each team) to make a summary presentation
	of the responses.</ITEM>
      </LIST>

      <P><STRONG>Make team allocations.</STRONG> Shuffle the packet of
      playing cards and ask each participant to take a card. Ask
      participants to find other members of their team (who have a
      card of the same suit). Invite each team to gather around in a
      convenient location. Assign the questions to the teams in this
      order:</P>

      <LIST STYLE="BULLETED">
	<ITEM><STRONG>Clubs:</STRONG> Summary</ITEM>
	<ITEM><STRONG>Hearts:</STRONG> Obstacles</ITEM>
	<ITEM><STRONG>Spades:</STRONG> Support</ITEM>
	<ITEM><STRONG>Diamonds:</STRONG> Follow-Up</ITEM>
      </LIST>

      <P><STRONG>Coordinate the planning activity.</STRONG> Ask each
      team to begin planning how to collect responses from everyone in
      the room (including members of their own team). Announce a
      2-minute time limit and start the timer.</P>

      <P>After 1 minute, announce a 1-minute warning. After 2 minutes,
      announce the end of the planning period.</P>

      <P><STRONG>Coordinate the information-collection
      activity.</STRONG> Announce that each team now has 3 minutes to
      collect responses to the question assigned to it. Get out of the
      way as everyone tries to talk to as many others as
      possible. Announce a 3-minute time limit and start the
      timer.</P>

      <P>After 2 minutes, announce a 1-minute warning. After 3
      minutes, announce the end of the response-collecting period.</P>

      <P><STRONG>Coordinate the analysis activity.</STRONG> Ask
      members of each team to return to their team. Invite team
      members to share and tabulate all the responses they
      collected. Distribute a sheet of flip chart paper and ask team
      to summarize the information on this sheet. Announce a 3-minute
      time limit and start the timer.</P>

      <P>After 2 minutes, announce a 1-minute warning. After 3
      minutes, announce the end of the analysis period.</P>

      <P><STRONG>Coordinate the reporting activity.</STRONG> Randomly
      select a team and ask it to display the flip chart poster. Ask a
      representative from this team to present its results and
      conclusions. Start the timer and announce the end of the
      reporting period at the end of 1 minute.</P>

      <P>Repeat the procedure until all teams have given its
      report.</P>

      <P><STRONG>Debrief.</STRONG> Discuss the findings with
      participants. Share you plans for follow-up activities. Thank
      the participants for their ideas.</P>
     </SUBSECTION>

     <SUBSECTION>
       <TITLE>Sample Questions</TITLE>

       <LIST STYLE="NUMBERED">

	 <ITEM>How do you think your employees would react when you
	 begin writing their job objectives using this new
	 approach?</ITEM>

	 <ITEM>How should we revise the workshop to make it more
	 effective?</ITEM>

	 <ITEM>How was the pace of the workshop? What changes do you
	 suggest to improve the pacing?</ITEM>

	 <ITEM>If you were coaching a colleague on how to write job
	 objectives, what would be the most important piece of advice
	 you would give her?</ITEM>

	 <ITEM>If you were to summarize the main point of the workshop
	 in a single sentence, what would it be?</ITEM>

	 <ITEM>What additional information do you need in order do an
	 effective job of writing objectives?</ITEM>

	 <ITEM>What advice would you give to the next group of
	 workshop participants to maximize their learning?</ITEM>

	 <ITEM>What do you anticipate to be the most difficult thing
	 in specifying job objectives?</ITEM>

	 <ITEM>What obstacles do you anticipate in implementing the
	 procedures that you learned in this workshop?</ITEM>

	 <ITEM>What pressing questions do you have that are still
	 unanswered?</ITEM>

	 <ITEM>What outcomes do you want to produce as a result of
	 participating in this workshop?</ITEM>

	 <ITEM>What suggestions do you have for the
	 facilitator?</ITEM>

	 <ITEM>What support do you need to effectively apply your new
	 skills?</ITEM>

	 <ITEM>What types of follow-up activities should we
	 conduct?</ITEM>

	 <ITEM>What types of standards do you think would be the most
	 frequently used ones with your employees?</ITEM>

	 <ITEM>What was the most boring activity during the workshop?
	 What made it boring?</ITEM>

	 <ITEM>What was the most interesting activity during the
	 workshop? What made it interesting?</ITEM>

	 <ITEM>What was the most important thing that you learned
	 about job objectives?</ITEM>

	 <ITEM>What was the most interesting thing that you learned
	 about job objectives?</ITEM>

	 <ITEM>What was the most surprising thing that you learned
	 about job objectives?</ITEM>
       </LIST>

     </SUBSECTION>
  </SECTION>

  <SECTION DEPARTMENT="Structured Sharing">
    <TITLE><GAME-CITE>Performance Management
    Survey</GAME-CITE></TITLE>

    <TOC-COMMENT>Build upon participants' responses.</TOC-COMMENT>

    <P>A <CITE>structured sharing</CITE> activity involves mutual
    learning and teaching. Typical activities of this type create a
    context for a learning dialogue among participants based on their
    experiences, knowledge, and opinions.</P>

    <P>If you are familiar with <GAME-CITE>Sudden Survey</GAME-CITE>,
    you will recognize how this framegame has been adapted to provide
    the following performance management game.</P>

     <SUBSECTION>
      <TITLE>Purpose</TITLE>

      <LIST STYLE="BULLETED">
	<ITEM>To collect baseline information on participants' current
	knowledge and opinions on different topics related to
	performance management.</ITEM>

	<ITEM>To build upon this base and explore additional concepts,
	ideas, and issues related to the topic.</ITEM>
      </LIST>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Participants</TITLE>

      <P><STRONG>Minimum:</STRONG> 18<BR/>
      <STRONG>Maximum:</STRONG> Any number<BR/>
      <STRONG>Best:</STRONG> 24 to 36</P>

      <P>(Participants are divided into 6 teams.)</P>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Time Requirement</TITLE>

      <P>45 to 60 minutes</P>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Supplies</TITLE>

      <LIST STYLE="BULLETED">
	<ITEM>Question cards</ITEM>
	<ITEM>Sheets of flip chart paper</ITEM>
	<ITEM>Felt-tipped markers</ITEM>
	<ITEM>Timer</ITEM>
	<ITEM>Whistle</ITEM>
      </LIST>
     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Preparation</TITLE>

      <P><STRONG>Prepare question cards.</STRONG> Come up with a list
      of questions related to performance management.  You may want to
      use our list at the end of this article as a starting
      point. Depending on the time you have and number of teams that
      you want to create, figure out the number of questions you
      need. Let's assume that you have 24 participants and you want to
      organize them into six teams.  Select six questions and create
      different question cards. Make sure that these questions do not
      duplicate each other and cover a range of related topics. Here's
      a sample question card:</P>

      <PLAY-EXAMPLE>
	<TITLE>You are a member of Team 1</TITLE>

	<P><STRONG>Your Task</STRONG></P>

	<P>Collect participants' responses to the following question
	and summarize the responses:</P>

	<P><EM>What are the responsibilities of an employee to ensure
	effective performance management?</EM></P>

	<P><STRONG>Schedule</STRONG></P>

	<LIST STYLE="BULLETED">

	  <ITEM><STRONG>Planning.</STRONG> 2 minutes to plan how to
	  collect responses from other participants.</ITEM>

	  <ITEM><STRONG>Data Collection.</STRONG> 3 minutes to collect
	  responses from other participants.</ITEM>

	  <ITEM><STRONG>Analysis.</STRONG> 3 minutes to analyze and
	  summarize the responses.</ITEM>

	  <ITEM><STRONG>Report.</STRONG> 1 minute to present your
	  summary report.</ITEM>

	  <ITEM><STRONG>Discussion.</STRONG> 3 minutes to participate
	  in a discussion of the question and responses.</ITEM>
	</LIST>

      </PLAY-EXAMPLE>

      <P>Since you have four members in each of your six teams, you
      will need four copies of each question card.</P>

     </SUBSECTION>

     <SUBSECTION>
      <TITLE>Flow</TITLE>

      <P><STRONG>Brief the participants.</STRONG> Explain that you are
      going to conduct an activity called <GAME-CITE>Performance
      Management Survey</GAME-CITE>. This activity will involve all
      participants collecting and sharing useful information about
      performance management.</P>

      <P><STRONG>Explain the activity.</STRONG> Tell participants that
      you are going to organize them into six teams. Each team will be
      assigned a different question related to performance
      management. Instruct the teams to collect information from all
      participants<MDASH/>including members of their own
      team<MDASH/>related to the question assigned to them.</P>

      <P><STRONG>Set the agenda.</STRONG> Present the following
      schedule:</P>

      <LIST STYLE="BULLETED">
	<ITEM>2 minutes to plan how to collect responses from other
	participants.</ITEM>

	<ITEM>3 minutes to collect responses from other
	participants.</ITEM>

	<ITEM>3 minutes to analyze and summarize the responses.</ITEM>

	<ITEM>1 minute to present your summary report.</ITEM>

	<ITEM>3 minutes to participate in a discussion of the question and
	responses.</ITEM>
      </LIST>

      <P><STRONG>Make team allocations.</STRONG> Shuffle the packet of
      question cards and ask each participant to take a card. Ask
      participants to find other members of their team who have a card
      with the same question. Invite each team to gather around in a
      convenient corner.</P>

      <P><STRONG>Coordinate the planning activity.</STRONG> Ask each
      team to begin planning how to collect responses from everyone in
      the room (including members of their own team). Announce a
      2-minute time limit and start the timer.</P>

      <P>After 1 minute, announce a 1-minute warning. After 2 minutes,
      announce the end of the planning period.</P>

      <P><STRONG>Coordinate the information-collection
      activity.</STRONG> Announce that each team now has 3 minutes to
      collect responses on the question assigned to it. Get out of the
      way as everyone tries to talk to as many other participants as
      possible. Announce a 3 minute time limit and start the
      timer.</P>

      <P>After 2 minutes, announce a 1-minute warning. After 3
      minutes, announce the end of the survey period.</P>

      <P><STRONG>Coordinate the analysis activity.</STRONG> Ask
      members of each team to return to their team. Invite team
      members to share and organize all the responses they
      collected. Distribute a sheet of flip chart paper and ask teams
      to summarize the information on this sheet. Announce a 3 minute
      time limit and start the timer.</P>

      <P>After 2 minutes, announce a 1-minute warning. After 3
      minutes, announce the end of the analysis period.</P>

      <P><STRONG>Coordinate the reporting activity.</STRONG> Randomly
      select a team and ask it to display the flip chart poster. Ask a
      representative from this team to present its results and
      conclusions. Start the timer and announce the end of the
      reporting period at the end of 1 minute.</P>

      <P><STRONG>Discuss the topic.</STRONG> Comment on the
      information summarized by the team. Correct any major errors or
      misconception. Provide additional information that is relevant
      to the question. Invite participants to discuss the question,
      responses, and your comments.</P>

      <P>Repeat this procedure with each team's report.</P>

     </SUBSECTION>

     <SUBSECTION>
       <TITLE>Sample Questions Related to Performance
       Management</TITLE>

       <LIST STYLE="NUMBERED">

	 <ITEM>What are different steps in the performance management
	 cycle?</ITEM>

	 <ITEM>What activities should a manager undertake in planning
	 for performance management?</ITEM>

	 <ITEM>What activities should an employee undertake in
	 planning for performance management?</ITEM>

	 <ITEM>What are the characteristics of an effective
	 performance objective?</ITEM>

	 <ITEM>How should a manager handle employee inputs during the
	 goal-setting process?</ITEM>

        <ITEM>How should a manager communicate a performance goal or
        objective to an employee?</ITEM>

        <ITEM>What elements should the manager and the employee agree
        upon during the planning stage in performance
        management?</ITEM>

        <ITEM>How frequently should a manager monitor an employee's
        performance?</ITEM>

        <ITEM>How frequently should a manager give feedback on an
        employee's performance?</ITEM>

        <ITEM>What are the characteristics of effective
        feedback?</ITEM>

        <ITEM>How should an employee respond to performance feedback
        from the manager?</ITEM>

        <ITEM>What is the best way to conduct a performance review of
        an employee's progress?</ITEM>

        <ITEM>How should a manager handle poor performance of an
        employee?</ITEM>

        <ITEM>How should a manager handle good performance of an
        employee?</ITEM>

        <ITEM>How can a manager encourage an employee to become
        accountable for his or her performance?</ITEM>

        <ITEM>How should a manager rate an employee's
        performance?</ITEM>

        <ITEM>What is the difference between a reward and
        recognition?</ITEM>

        <ITEM>What types of rewards and recognition should be given to
        an employee with exemplary performance?</ITEM>

        <ITEM>How can a manager help an employee develop his or her
        performance competencies?</ITEM>

	<ITEM>What are some typical standards for an employee's
	performance?</ITEM>
       </LIST>
     </SUBSECTION>
  </SECTION>

  <SECTION DEPARTMENT="Framegame">
    <TITLE><GAME-CITE>Sudden Survey</GAME-CITE> as a Framegame</TITLE>
    <TOC-COMMENT>How to use a versatile framegame.</TOC-COMMENT>

    <P>The previous three games in this issue of <CITE>TGL</CITE>
    (<GAME-CITE>Hello</GAME-CITE>, <GAME-CITE>Good-Bye</GAME-CITE>,
    and <GAME-CITE>Performance Management Survey</GAME-CITE>) are all
    designed by using a versatile framegame called <GAME-CITE>Sudden
    Survey</GAME-CITE>. Most participants in my workshops have
    experienced <GAME-CITE>Sudden Survey</GAME-CITE> in the form of
    the <GAME-CITE>Hello</GAME-CITE> opener.</P>

    <P>Let's examine the structure of <GAME-CITE>Sudden
    Survey</GAME-CITE> and use it to rapidly create other training
    games that incorporate your own content.</P>

    <SUBSECTION>
      <TITLE>Generic Game Plan</TITLE>

      <P>This game plan shows the generic structure of the
      <GAME-CITE>Sudden Survey</GAME-CITE> game. It identifies the
      steps in the flow of the game and briefly describes what the
      facilitator and the participants do during each step.</P>

      <TABLE>
	<HEADER>
	  <ITEM>Step</ITEM>
	  <ITEM>Facilitator</ITEM>
	  <ITEM>Participants</ITEM>
	</HEADER>

	<ROW>
	  <ITEM>1. Prepare questions.</ITEM>

	  <ITEM>Come up with an appropriate number of questions
	  related to training format and topics. Make sure that the
	  questions suit your purpose: whether you want to use the
	  activity as an opener, a training tool, or a closer.</ITEM>

	  <ITEM><MDASH/></ITEM>
	</ROW>

	<ROW>
	  <ITEM>2. Assemble cards.</ITEM>

	  <ITEM>Assemble equal numbers of playing cards (or question
	  cards) to create random teams.</ITEM>

	  <ITEM><MDASH/></ITEM>
	</ROW>

	<ROW>
	  <ITEM>3. Brief the participants.</ITEM>

	  <ITEM>Explain the format of the activity, the questions you
	  are going to use, and the schedule.</ITEM>

	  <ITEM>Listen to the explanation and ask questions.</ITEM>
	</ROW>


	<ROW>
	  <ITEM>4. Form teams.</ITEM>

	  <ITEM>Randomly distribute the playing cards or the question
	  cards to assign participants to different teams.</ITEM>

	  <ITEM>Join your team and introduce yourself to the other
	  team members. Review the question assigned to your
	  team.</ITEM>
	</ROW>


	<ROW>
	  <ITEM>5. Conduct the planning activity.</ITEM>

	  <ITEM>Give instructions and keep time.</ITEM>

	  <ITEM>Come up with a plan for collecting responses to your
	  question from all participants.</ITEM>
	</ROW>


	<ROW>
	  <ITEM>6. Conduct the response-collecting activity.</ITEM>

	  <ITEM>Give instructions and keep time.</ITEM>

	  <ITEM>Implement your plan for collecting responses.
	  Interview other participants.</ITEM>
	</ROW>

	<ROW>
	  <ITEM>7. Conduct the analysis activity.</ITEM>

	  <ITEM>Give instructions and keep time.</ITEM>

	  <ITEM>Go back to your team and share the responses you
	  collected. Jointly analyze the information and prepare a
	  summary.</ITEM>
	</ROW>

	<ROW>
	  <ITEM>8. Conduct the reporting activity.</ITEM>

	  <ITEM>Ask each team to present its summary report. Keep
	  time.</ITEM>

	  <ITEM>Participate in your team's presentation. Listen to the
	  presentations by other teams.</ITEM>
	</ROW>

	<ROW>
	  <ITEM>9. Debrief and discuss.</ITEM>

	  <ITEM>Invite all participants to discuss the information
	  presented by the team. Add your corrections and
	  comments.</ITEM>
 
	  <ITEM>Participate in the discussion.</ITEM>
	</ROW>
      </TABLE>
    </SUBSECTION>

    <SUBSECTION>
      <TITLE>Variations and Adjustments</TITLE>

      <P><GAME-CITE>Sudden Survey</GAME-CITE> is an extremely flexible
      activity. Here are some guidelines for modifying it to suit your
      needs and constraints:</P>

      <P><STRONG>Too few questions.</STRONG> <EM>Let's assume that you
      have only two or three important questions and have a lot of
      participants.</EM> Distribute the same question to more than one
      team. During the final part of the activity, discuss the
      similarities and differences among the reports from different
      teams that had the same question.</P>

      <P><EM>Let's assume that you have only one burning
      question.</EM> Assign this question to different teams and have
      them use the standard procedure. During the last activity, ask
      one team to give its summary report and ask the other teams to
      present differing conclusions that they came up with.</P>

      <P><STRONG>Too many questions.</STRONG> <EM>Let's assume that
      you have a dozen different questions.</EM> Use question cards to
      create several different teams. You may even have teams with
      just two members.  Alternatively, form the usual number of
      teams, but give each team more than one question. In this
      situation, give more time during the response-collecting
      phase.</P>

      <P><STRONG>Too little time?</STRONG> Remove the planning
      activity. Prepare questions that require short answers (Example:
      <EM>What one word pops into your mind when you think of customer
      service?</EM>). Ask teams to summarize their final report in
      just a couple of sentences.</P>

      <P><STRONG>Too many participants?</STRONG> <EM>Let's assume that
      you have 50 participants.</EM> Use the standard approach with
      four questions and playing cards. We have successfully used the
      game with as many as 20 participants in each team.</P>

      <P><EM>Let's assume that you have 120 participants.</EM> Use as
      many questions as you can think of and prepare question cards so
      that each question is given to 5 to 15 participants. Conduct the
      activity as usual. Be sure to set aside more time for several
      1-minute presentations from a large number of teams.</P>

      <P><EM>Let's assume that you have more than a thousand
      participants.</EM> Distribute four to 15 different question
      cards. Ask participants to find at least five others and not
      more than 10 others with the same question card to form
      teams. In this arrangement, more than one team will be working
      on the same question. During the reporting time, select one team
      for each question to make the summary
      presentation. Alternatively, distribute different question cards
      to individual participants as they enter the room. Instead of
      asking participants to form teams, ask them to work individually
      and collect the responses from as many others as possible. After
      a suitable time, invite volunteers to come to the front stage
      and present their major findings.</P>
 
      <P><STRONG>Too few participants?</STRONG> <EM>Let's assume that
      you have only one participant.</EM> (Call yourself an executive
      coach and charge more.) Ask the four questions (or however many
      questions) and instruct the participant to write the answer to
      each question on a separate card of a different color. Without
      reading the answer, place each card in the middle of a packet of
      cards of the same color that contains answers from other
      participants who went through the activity at an earlier
      time. Shuffle each packet of cards and review the different
      answers with the participant. Ask the participant to summarize
      these answers and relate them to her answer. Repeat the process
      with each packet of cards.</P>

      <P><EM>Let's assume that you have just two participants.</EM>
      Give each of them a different question and ask them to interview
      the other and summarize the response. If you want to, you may
      give each participant more than one question. Alternatively, you
      may give the same set of questions to both participants and have
      them discuss their responses.</P>
    </SUBSECTION>

    <SUBSECTION>
      <TITLE>How To Design Your Own <GAME-CITE>Sudden
      Survey</GAME-CITE> Games</TITLE>

      <P><STRONG>Specify the timing and purpose.</STRONG> Decide
      whether you want to use the activity as an opener, a closer, or
      somewhere in the middle of your training session.</P>

      <P><STRONG>Prepare suitable questions.</STRONG> Use the examples
      at the end of each of the three previous discussions of
      <GAME-CITE>Hello</GAME-CITE>, <GAME-CITE>Good-Bye</GAME-CITE>,
      and <GAME-CITE>Performance Management
      Survey</GAME-CITE>. Prepare your list of questions with these
      important factors in mind:</P>

      <LIST STYLE="BULLETED">
	<ITEM>The questions must be open ended to permit a wide
	variety of acceptable responses rather than a single correct
	response.</ITEM>

	<ITEM>They should cover important aspects of the training
	format and the training topic.</ITEM>

	<ITEM>The questions must be relevant to the training
	topic. (Avoid cute questions such as <EM>What's your Zodiac
	sign?</EM><MDASH/>unless your session is on avoiding critical
	thinking.)</ITEM>

	<ITEM>The number of questions should be suited to the number
	of teams.</ITEM>
      </LIST>

      <P><STRONG>Select appropriate game flow.</STRONG> Review the
      flow of the previous games and the adjustments and variations
      listed above. Select and modify appropriate steps for the flow
      of activity. Prepare facilitation instructions by using the
      earlier game descriptions as a model.</P>

      <P><STRONG>Prepare the prototype game.</STRONG> Prepare the
      final version of the questions. Assemble playing cards or
      question cards.</P>

      <P><STRONG>Play-test and revise the game.</STRONG> Try out the
      prototype version of your game on representative
      participants. Observe their reactions, responses, and
      remarks. Revise the flow of the activity during and after the
      game.</P>
    </SUBSECTION>

    <SUBSECTION>
      <TITLE>Your Turn Now</TITLE>

      <P>Review the how-to-design suggestions listed above. Select a
      topic and try your hand at designing your own version of
      <GAME-CITE>Sudden Survey</GAME-CITE>. Most of the game
      instructions can be created by doing a simple
      <EM>search-and-replace</EM> activity with your word
      processor. The major element that you have to create from
      scratch is a list of questions that are related to your topic
      and your context.</P>

      <P>Send you game to me ( <MAILTO
      TARGET="thiagi@thiagi.com">thiagi@thiagi.com</MAILTO> ). I'd
      like to publish it in a future issue of the newsletter and share
      it with your fellow readers.</P>
    </SUBSECTION>

  </SECTION>

  <SECTION DEPARTMENT="Guest Gamer">
    <TITLE>An Interview with Christine Martell</TITLE>
    <TOC-COMMENT>She makes visuals speak.</TOC-COMMENT>

    <INTRO>
      <P>Christine Martell is the principal of
      <CITE>VisualsSpeak</CITE> (<LINK
      TARGET="http://visualsspeak.com">http://visualsspeak.com</LINK>),
      a company that creates visual tools, provides training on how to
      use them, and facilitates strategic visual interventions.  Her
      tools and processes are used by a wide range of consultants,
      trainers, facilitators and counselors in corporate, government,
      non-profit, and educational settings. Christine has been using
      creative methods for over 25 years and using her facilitation
      skills to support her life as an artist.</P>
    </INTRO>

    <INTERVIEWER NAME="TGL">Christine, what is your specialty
    area?</INTERVIEWER>

    <INTERVIEWEE NAME="Christine"> My passion is for using visuals to
    spark learning and communication. This approach can involve using
    photographs, drawings, mind maps, and other visual organizing
    tools. I have developed a visual facilitation system that uses
    photographs.</INTERVIEWEE>


    <INTERVIEWER NAME="TGL">How did you decide to use
    photos?</INTERVIEWER>

    <INTERVIEWEE NAME="Christine">I was an artist who became a
    facilitator because I wasn't afraid of talking in public and I
    wanted to eat. I've used creative methods for many years. I
    noticed that the first half of any session was spent helping
    people get over their creative anxiety before we could even begin
    to focus on what the session was about.</INTERVIEWEE>
 
    <P>I went back to graduate school after doing creative training
    and facilitation for more than 15 years. One of the first things I
    was told was the only valid output was writing linear papers
    because that was all the professor knew how to assess. It was a
    moment of seething anger that quickly turned into a determination
    to create an alternative tool that would access the power I knew
    existed in other ways of being. I spent several years testing how
    people from around the world interacted with photos before working
    with a team to create the photographs for the VisualsSpeak
    ImageSet.</P>

    <INTERVIEWER NAME="TGL">Where do you use your visual tools?</INTERVIEWER>

    <INTERVIEWEE NAME="Christine">The VisualsSpeak tools are used in
    multiple ways. Many people use them for icebreakers and team
    building. With training on visual language, another level of
    information can be accessed for strategic visioning, market
    insight, and organizational development. We also use them to build
    inclusive environments, intercultural communication, and bridging
    language differences.</INTERVIEWEE>

    <INTERVIEWER NAME="TGL">How do participants respond to your visual
    tools?</INTERVIEWER>

    <INTERVIEWEE NAME="Christine">People really enjoy playing with
    images. Even more important, they get insights into themselves,
    other participants, and their challenges much more quickly and
    easily than they can with words alone.</INTERVIEWEE>

    <INTERVIEWER NAME="TGL">What advice do you have to newcomers about
    interactive training?</INTERVIEWER>

    <INTERVIEWEE NAME="Christine">Almost everyone wants to learn in
    ways that are effective. Focus on the outcome, not the method. I
    work with all sorts of types of people in many settings. There is
    a lot of fear about a particular type of person being resistant,
    but I don't find it to be true.</INTERVIEWEE>

    <P>I also recommend developing and continually honing your
    facilitation skills. Being able to create an effective container
    for an experience, having faith in the process, and developing
    your ability to respond in the moment are critical to success.</P>

    <INTERVIEWER NAME="TGL">What resources do you
    recommend?</INTERVIEWER>

    <INTERVIEWEE NAME="Christine">VizThink (<LINK
    TARGET="http://www.vizthink.com/">http://www.vizthink.com/</LINK>)
    is an online community which includes many of the best visual
    resources, book recommendations, podcasts and webinars all related
    to a range of visual topics. There is also a conference; the next
    one is on February 22-25, 2009 in San Jose, CA, USA. You can get a
    $100 discount on the conference if you use the coupon code
    DCCM01.</INTERVIEWEE>
  </SECTION>

  <SECTION DEPARTMENT="Jolt Principles">
    <TITLE>Printed Jolts</TITLE>

    <TOC-COMMENT>Read the instructions and follow them.</TOC-COMMENT>

    <INTRO>
      <P><EM>Jolts</EM> are interactive experiential activities that
      lull participants into behaving in a comfortable way and then
      suddenly deliver a powerful wake-up call. Jolts force
      participants to re-examine their assumptions and revise their
      habitual practices. A typical jolt lasts only a few minutes but
      provides enough insights for a lengthy debriefing.</P>
    </INTRO>

    <P>Here's an example of a printed jolt. The facilitator does not
    have to <Q>conduct</Q> the jolt in the usual fashion. Instead, all
    participants follow printed instructions.</P>

    <BLOCKQUOTE>

      <P>Everyone gets a one-page handout with a sudoku puzzle. In
      addition to the usual instructions about how to solve a sudoku
      puzzle, the handout includes a scoring system: If you solve the
      puzzle within a minute, you score 1000 points; within 2 minutes,
      500 points; within 3 minutes, 200 points; and beyond 3 minutes,
      zero points.</P>

      <P>The puzzle looks tough because there are only a few numbers
      in the grid. Most participants give up before they begin, and a
      few struggle valiantly.</P>

      <P>After 3 minutes, the facilitator blows a whistle, concludes
      the activity, and points out that while they were all given the
      same difficult puzzle, each person had an extra number that is
      part of the solution, and different people had different extra
      numbers. Thus, if the participants had talked to each other,
      they all could have solved the puzzle within a minute.</P>

      <P>The debriefing discussion focuses on our tendency to assume
      that we should not work as a team unless we are explicitly asked
      to do so. The main learning point of this jolt is that if we
      make teamwork to be our default mode, we are likely to discover
      hidden assets and work more productively.</P>
    </BLOCKQUOTE>

    <P>All types of puzzles lend themselves to printed jolts. However,
    it is important to incorporate the puzzle in an activity that
    focuses on some interpersonal principle (usually related to
    teamwork, diversity, or competition and collaboration). Otherwise,
    it becomes just a puzzle-solving activity.</P>
  </SECTION>

  <SECTION DEPARTMENT="Brian&apos;s Words">
    <TITLE>Stay Inside the Lines</TITLE>

    <AUTHOR>Brian Remer</AUTHOR>

    <TOC-COMMENT>Whom should you please?</TOC-COMMENT>

    <INTRO>

      <P>Brian Remer is Creative Learning Director at The Firefly
      Group ( <MAILTO
      TARGET="brian@thefirefly.org">brian@thefirefly.org</MAILTO>
      ). In addition to being a master of the 99-words format, Brian
      invents games and interactive strategies to expand learning and
      deepen insights. To find out more about him, read his <LINK
      TARGET="august2004.html" ANCHOR="GuestGamer">Guest Gamer
      Interview</LINK> (August 2004).</P>
    </INTRO>

    <SUBSECTION>
      <TITLE>Stay Inside the Lines</TITLE>

      <P>I bought a box of colored pencils for my daughter.  Printed
      on the package was this ringing endorsement: <Q>Preferred by
      teachers.</Q> What, I wondered, does that really mean? Why do
      teachers like these pencils? Do they help children color inside
      the lines? Have schools <Q>approved</Q> the hues? There was no
      explanation.</P>

      <P>Say, who cares what teachers think? Teachers don't use
      colored pencils, kids do. But parents buy them and <EM>they</EM>
      want to please teachers!</P>

      <P>It's easy to please the wrong person if you haven't thought
      about why you're trying to please in the first place.</P>
     </SUBSECTION>
  </SECTION>

  <SECTION DEPARTMENT="Check It Out">
    <TITLE><GAME-CITE>Hello</GAME-CITE> on YouTube</TITLE>

    <TOC-COMMENT>Say <Q>Hello</Q> to YouTube.</TOC-COMMENT>

    <P>Did you read about the framegame <GAME-CITE>Sudden
    Survey</GAME-CITE> and the opener <GAME-CITE>Hello</GAME-CITE>
    derived from it?</P>

    <P>You can see <GAME-CITE>Hello</GAME-CITE> in action with a large
    group of Albany, New York ASTD Chapter members in a YouTube
    video:</P>

    <P><LINK
    TARGET="http://www.youtube.com/watch?v=dvCGa5cQxpM">http://www.youtube.com/watch?v=dvCGa5cQxpM</LINK></P>

    <P>If you forget the URL, just go to YouTube and search for
    <Q>Thiagi +Hello</Q>.</P>

    <P>This is an edited and shortened video. So you don't have to
    spend too much time to get a feel for how this activity plays
    out.</P>
  </SECTION>

  <SECTION DEPARTMENT="Single Item Survey">
    <TITLE>Customer Service Survey</TITLE>

    <TOC-COMMENT>Generate questions for a <GAME-CITE>Sudden
    Survey</GAME-CITE>.</TOC-COMMENT>

    <P>Did you read the <LINK
    ANCHOR="StructuredSharing"><GAME-CITE>Performance Management
    Survey</GAME-CITE> article</LINK>? Did you read the how-to article
    about <LINK ANCHOR="Framegame"><GAME-CITE>Sudden
    Survey</GAME-CITE> as a framegame</LINK>?</P>

    <P>Let's pretend that you are designing a training activity on
    customer service. You want to use the <GAME-CITE>Sudden
    Survey</GAME-CITE> frame. You can easily rewrite the instructions
    for your activity by slightly modifying the instructions for
    <GAME-CITE>Performance Management Survey</GAME-CITE>. The only
    original thing you have to do is come up with a set of suitable
    questions for the activity.</P>

    <P>Here's this issue's single item survey:</P>

    <P-ALT>Suggest a question for a customer service activity based on
    the <GAME-CITE>Sudden Survey</GAME-CITE> frame.</P-ALT>

    <P>Use these suggestions for generating a suitable question.</P>

    <LIST STYLE="BULLETED">

      <ITEM>The question must be open ended to permit a wide variety
      of acceptable responses rather than a single correct
      response.</ITEM>

      <ITEM>It should cover an important aspect of the training topic
      (customer service).</ITEM>
    </LIST>

    <P>To send your questions, visit <LINK
    TARGET="http://thiagi.com/oqm/oqm.php?question=203&amp;view=4"
    WINDOW="_blank">this survey page</LINK> (opens in a new
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  </SECTION>

</PFP-ISSUE>
