thiagi.com Web Game Shells Web Game Shells:
Instructional Design Tips
Web Game Shells: Instructional Design Tips
Step 1. Decide to which of these three domains your learning
content belongs:
1. Facts and Information
A fact is a simple bit of knowledge or information. It is
usually in the form of a statement that specifies a relationship
between two or more objects, actions, or events:
- Water boils at 100 degree centigrade.
- The population of India is one billion.
Facts are mostly related to other facts and other types of
knowledge.
2. Concepts
A concept is a set of objects, events, actions,
characteristics, or ideas that share critical attributes and
belong to a specific class that is identified by a common
label.
- Triangles
- Autocratic leadership
For every concept, you should be able to provide multiple
examples. (If you cannot, you are probably dealing with a
fact.)
Concepts are frequently in a hierarchical framework
Shapes
Triangles
Equilateral triangles
3. Procedures and Processes
A procedure is a step-by-step skill that is performed
essentially the same way each time.
- Brushing your teeth
- Writing an email note
A process is a sequential flow of events.
- The change management process
- The creative problem solving process
Playground: Become more fluent with these
three different types of learning content by playing the DOMAIN
GAME.
Step 2. Follow these suggestions for each type of training
content:
1. Information and Facts
- CHOICES with multiple choice questions
- TIC TAC with questions resulted to different subtopics
- HANGMAN (multiple question) with fact recall questions
- CATEGORIZE (True or False) with statements to be classified
as true or false
2. Concepts
- CATEGORIZE (categories) with different related concept
labels and examples to be classified.
- HANGMAN (single question) that requires recall of
examples
- TIC TAC with questions classified according to different
concepts.
- CHOICES with questions related to critical and irrelevant
features of a concept.
3. Procedures and Processes
- SEQUENCE for arranging steps, stages, or phases in the right
order.
- CATEGORIZES (categories) to classify items (inputs,
activities, standards, outputs) according to the step (or stage
or phase) associated with them.
- HANGMAN (single question) for recalling items associated
with different steps (or stages or phases)
- TIC TAC with questions related to different steps (or stages
or phases)
Copyright © 2004.
The Thiagi Group, Inc. All rights reserved
URL: http://www.thiagi.com/web-game-shells.html
Revised: December 23, 2004